AI Insights · Timothy · July 2022
Top 5 Gacha Games Performance in Lithuania Q2 2022
In Q2 2022, Lithuania's top 5 Gacha games showed varying trends in weekly downloads, revenue, and active users, with data sourced from Sensor Tower.
In Q2 2022, Lithuania's top 5 Gacha games demonstrated diverse trends across downloads, revenue, and active user metrics. Here's a closer look at the performance of these games on a unified platform.
Sonic Forces PvP Racing Battle from SEGA saw a notable fluctuation in weekly downloads, peaking at 3.7K in late April before gradually declining to 756 by the end of June. The game’s weekly revenue varied, with a notable peak of $76 in early May. Active users increased from 3K in late March to a high of 12.4K in early May, before stabilizing around 6.7K by the end of June.
8 Ball Pool™ by Miniclip.com maintained consistent weekly revenue, averaging around $1.2K to $1.5K, but saw a dip to approximately $973 in mid-June. Downloads started at 1.5K in late March, gradually decreasing to 798 by the end of June. The game had a steady base of active users, fluctuating between 25K to 32K weekly.
Dislyte from Farlight Games had a strong start with weekly revenue peaking at approximately $1.5K in mid-May, followed by a gradual decline to $661 by the end of June. Downloads surged to over 6K in early May post-launch, then dropped to 139 by the end of June. Active users mirrored this trend, starting at 105 in early May and peaking at 3.3K, before settling around 531 by the end of the quarter.
Top War: Battle Game by River Game HK Limited showed stable revenue, with weekly earnings ranging from $463 to $945. Downloads varied, with a notable peak of 725 in mid-June. Active users remained relatively steady, starting at 4.3K in late March and ending at 3.6K by the end of June.
Genshin Impact from COGNOSPHERE PTE. LTD. had the highest weekly revenue among the five games, peaking at $3.9K in late March, but saw a drop to $1.1K by the end of June. Weekly downloads remained stable, fluctuating around 500. Active users were consistently high, maintaining an average of around 8.6K throughout the quarter.
These insights are sourced from Sensor Tower, where more detailed analytics and trends can be explored.